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Finch 3E

Bella Gardener

Author: Lynn LeFey

Website for more DM Resources:

Copyright July 2001, Lynn LeFey, all rights reserved. No claim is made to any intellectual property of others, including WOTC.

All content is Open Game Content other than names and non-game specific descriptions, history, etc.


Bella Gardener
Race: Halfling
Class: Rogue 3/Wizard (Diviner) 5
Alignment: Neutral Good
Height: 2'10"
Weight: 28 lbs.
Eyes: Brown
Hair: Brown

DEX 19
CON 12
INT 15
CHA 12

HP: 34
AC: 16 (10+ 4 [DEX] + 1 [Size] +1 [Bracers])

Initiative: +4 (DEX)

Fort: +4 (+2 [base], +1 [ability mod.], +1 [racial])
Ref: +8 (+4 [base], +3 [ability mod.], +1 [racial])
Will: +5 (+5 [base], -1 [ability mod.], +1 [racial])

Melee: +4 (+4 [base attack], -1 [ability mod.], +1 [size])
Ranged: +9 (+4 [base attack], +4 [ability mod.], +1 [size])

Skill Ranks: Alchemy 5, Appraise 3, Climb 6, Concentration 1, Craft (trap making) 4, Decipher Script 2, Disable Device 6, Gather Information 1, Handle Animal 1, Hide 4, Jump 2, Knowledge (Arcana) 4, Listen 4, Move Silently 6, Open Lock 4, Perform (whistle pipe) 1, Pick Pocket 3, Read Lips 1, Scry 1, Search 6, Spellcraft 8, Spot 4, Use Magic Device 1, Use Rope 1

Languages: Halfling, Common, Orc, Draconic

Feats: Point Blank Shot, Quick Draw, Scribe Scroll, Rapid Shot, Craft Wand

Familiar: Tekla (screech owl)

Spells (Note that Bella is specialized in Divination and cannot cast from the Necromancy School)
Level 0: All in PHB ( minus Disrupt Undead) + 'Copy'

Level 1:*Bella's Archivist, *Bella's Brunch, Charm Person, Color Spray, Comprehend Languages, Feather Fall, Identify, Magic Missile, Shield, Silent Image, Spider Climb, True Strike

Level 2: Alter Self, Blur, Cat's Grace, Darkvision, Daylight, Detect Thoughts, *Familiar's Sight, Invisibility, Knock, **Liliandel's Flurry, Locate Object, Resist Elements, ***Silence, Web

Level 3: Clairaudience/Clairvoyance, Dispel Magic, Explosive Runes, Fireball, Major Image, **Mana Spear, Suggestion

Notes on Spells:
* These are spells written by Bella. Descriptions are set forth below.
** These are spells Bella has researched, but originate from 'Rituals and Relics' from Swords and Sorcery Studios.
*** This spell is a standard spell in the PHB, but has been researched as an arcane spell. Otherwise, it is exactly as it appears in the PHB.

Bella's spells occupy two spell books, the first has all her 0-2 level spells, and her second contains all her 3rd level spells. Both are laced throughout with Explosive Runes to keep them from being used if stolen.

Mundane items: 2 Daggers, 2 Short bows (one unstrung), Quiver with 20 arrows, traveler's outfit, backpack, masterwork thieves' tools, hammer, 2 pitons, Flint/Steel, 100' climbing line (1/4 as thick as normal silk rope, 2 hp, breaks on DC 20), miniature grappling hook (attached to climbing line), Hooded Lantern, 2 pints of oil, Scroll Case, paper, pen, ink, belt pouch, 5 tinder twigs, 3 flasks of alchemist's fire.

Magic Items:1 potion of Cure Light Wounds, Scroll:Knock, Scroll:Dispel Magic, 2 vials of Drow Sleep Poison (See MM, under the entry for 'elf' for details), Wand of Light (CL1), Wand of Spider Climb (CL1), Wand of Darkness (CL3), Wand of Invisibility (CL3), Wand of Lightning (CL5), Ring of Misdirection (reflects information of the caster for any divination spells), Ring of Spell Storing, Ring of Paralysis (paralyzes wearer until removed… obviously NOT worn), Bracers of armor +1, Nightbringer (Dagger +1, on successful critical attack, the dagger effects victim as if targeted by Sleep spell)

Bella Gardener is the daughter of a wealthy merchant, and as such, was expected to act the part of a proper young lady. It would be fair to say that she was as close as any halfling may ever become to being royalty. Her father had moved their family from a small, quiet community of Oakhurst to Meir, a sea port city.

Growing up, Bella had few friends, tending to be disinterested in life at court. She also resented being looked down at, in more than a literal way. She knew halflings were never taken seriously, and her teasing by the human children she came to meet drove her to be rather reclusive. The sole exception to this was her friend, Maria Van Richten. Maria was never a great student, but she had an undying curiosity and a wide streak of adventure seeker in her.

Bella would sneak off the grounds of her family's estate at night, and wander the city, in ever widening circles. She eventually began study under a locksmith that found her being threatened by some local street thugs. He took her curiosity and matched it with her wit. He taught her how to come at problems logically. He taught her the intricacies of locks, and the tricks people use in making other mechanical devices… and more than that, he would occasionally take her into shady taverns, and show her how to talk to people who lived by working the streets. In this way, Bella came to understand how life was for the less fortunate, and how the laws of the land are usually made by and for the rich.

During the day, she had one great solace. The upper class took some skills as being more 'proper'. Archery was one of them, and one at which Bella excelled. She was faster and more nimble than any human she ever met, and most of the halflings she ever met as well. And as she took up archery, her friend Maria shined at fencing. They often slept over at each other's house, and would stay up late whispering about great adventures they would one day have.

As she reached her twenties, her wild streak was becoming apparent, and her father didn't approve. After her schooling was complete, he shipped Bella off, back to the little village of Oakhurst, to live with her aunt and uncle for the summer. Bella's friend Maria decided a change of scenery was in order, and accompanied her.

Bella's parents had even gone so far as to hire a retainer to watch after her, a half-elven woodsman named Cormac Tendwr. In the months that followed her arrival in Oakhurst, a rash of killings by some foul beast threatened livestock of local farmers. Cormac met up with several adventurous individuals and took off in search of the problem. In the night that followed, Bella and Maria packed their belongings and went in pursuit of them as well. So began her career as an adventurer.

After a few months in her new career, Bella found herself constantly frustrated by magics employed against her. She eventually took her savings from her expeditions and spent the late autumn, winter, and early spring apprenticing under the great wizard Thistlegorf. She specialized in the study of Divination, at the expense of Necromancy. During this time, she took on a familiar, a screech owl named Tekla.

Bella and her comrades have faced many perils and gained many great rewards. They recently purchased a modest manor a few miles East of Meir, where she and her companions reside when not on some expedition.

Bella has an unquenchable curiosity. She needs to know what is behind a given door, or what a person's motivations are. She is an innovative combatant, and comes up with very surprising tactical options. For that matter, she has a calculating mind that tries to cover all possibilities before going out in the field. Bella is utterly fearless, to the point of near insanity. She will face down dragons or vampires, and taunt them to their face, knowing full well she has no chance of winning against them. She is fiercely loyal to her companions, and will risk her life without hesitation to save them from peril. Her sense of judgement is occasionally impaired by precious metals or other expensive items.

While it seems she has a streak of greed in her, in truth, she only wants wealth for what it can buy her. That is frequently expensive materials or information about new magic. She also loves to be comfortable, even when off in nasty ruins and such.

Bella had strong distrust for authority when she began her career as an adventurer, but has mellowed some in her thinking on the subject, partially because she seems to find herself in charge of her little band of adventurers quite often, and partially due to the control she's needed to master the arcane arts. She believes that people have an innate value and should be treated with a degree of respect. She has no qualms in destroying those who are cruel or merciless without remorse. To her, you can only steal from good people. If you take from bad people, they didn't deserve the stuff anyway.

Bella does not concentrate on combat magic. She is much more interested in having the ability to overcome some obstacle. She usually lets her combatant friends do the damage, acting in a support role in combat to delay reinforcements or move into a flanking position for sneak attacks. Bella is not enthralled with magic as an end, but only interested in it as another set of tools to accomplish a desired goal.

Sometimes Bella gets too involved with her circumstances, and gets wound too tight. She has the capacity for going off half-cocked. She often has too little patience, and reveals what she knows to her prey, forcing a combat when more finesse might have avoided the situation. This is a point she is keenly aware of, and hopes one day to overcome.


Bella's Archivist

Divination Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: 60 ft.
Area: Quarter Circle emanating from you to the extreme of the range
Duration: Concentration, up to one minute/level
Saving Throw: None
Spell Resistance: No

Bella's Archivist will find a series of words in any texts that are comprehensible to the caster. This spell is used to search great collections of tomes, scrolls, and maps for a name, location, date, or a phrase. While this spell does not give understanding of unfamiliar tongues, it CAN be used in conjunction with Comprehend Languages to search in any language.

Bella’s Brunch

Level: Sor/Wiz 1
Components: V,S,M,F
Casting Time: 1 action
Range: Close (25 ft + 5 ft/ level)
Effect: One meal for one person
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell conjures a nice little meal. It may be bread, cheese, a bit of meat, and some warm cider. It may be a meat pie, an apple, and a few carrots, with a nice ale. Whatever is summoned will be wholesome, filling, and rather tasty. It is enough food for one meal for one medium sized creature.

Material components are a small piece of paper with the food request written on it and payment in the form of coins equal to ten times the cost of the equivalent meal. A common meal costs 3 gold, and a good meal costs 5 gold. The money and food list are consumed in the casting. The food is real and permanent, unlike Create Food and Water.
Focus: This spell requires something for the food to materialize in or on according to the food requested; a small cutting board, a plate, a cup, et cetera.
Only the mind of a halfling wizard, tired of cold trail rations could have ever dreamed of such a thing.