Finch 3E

The Folks of Folklore v1

Author: Matthew J. Finch

Website for more DM Resources: https://mythmere.tripod.com/index.html

Copyright August 2002, Matthew J. Finch, all rights reserved. No claim is made to any intellectual property of others, including WOTC.

All content is Open Game Content other than names, artwork and non-game specific descriptions.

OGL: https://mythmere.tripod.com/ogl.html

This resource provides stat blocks for 38 normal people found in cities, towns, and in the wilderness. It can be tedious to prepare a stat block for a normal townsperson, and can detract from the creative flow of preparing an adventure, so I’ve imported several of the ones I’ve already had to do, and written some more to round out the collection.

One tip on using these templates with minimum work: remember that players only actually see the equipment, race, and spells of most NPCs. A couple of cosmetic changes in these areas, and the same template can create multiple NPCs that the players will perceive as utterly different, especially if you are good at portraying different personalities for them.

Adept, Village, male or female human Adp1: CR 1; Size M (5 ft., 8 in. tall); HD 1d6; hp 3; Init +0; Spd 30 ft.; AC 10; Attack +0 (+0 Base, +0 Str) melee, or +0 (+0 Base) ranged; SV Fort +0 (+0 Base), Ref +2 (+0 Base, +2 lightning reflexes), Will +3 (+2 Base, +1 Wis); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 13, Cha 11.
Skills and feats: Alchemy +2 (+2 Rank, +0 Int), Concentration +0 (+0 Rank), Handle Animal +0, Heal +3 (+2 Rank, +1 Wis), Knowledge (nature) +2 (+2 Rank, +0 Int), Knowledge (Local) +2 (+2 Rank, +0 Int), Listen +1 (+1 Wis), Profession +0 (+0 Rank, +1 Wis), Scry +0 (+0 Rank, +0 Int), Spellcraft +0 (+0 Rank, +0 Int), Spot +1 (+1 Wis), Wilderness Lore +3 (+2 Rank, +1 Wis). Feats: Scribe scroll, Lightning Reflexes.
Possessions: Traveler’s outfit (1gp), Quarterstaff, Light crossbow, 20 bolts, backpack, healer’s kit, scroll of cure light wounds, belt pouch with 50 gps, light horse, riding saddle.
Proficiencies: All simple weapons, no armor or shields.
Adept Spells Per Day: 3/2. Level 0: Detect magic, Ghost Sound, Read Magic. Level 1: Cure Light Wounds, Sleep. Alternative spell list: Level 0: cure minor wounds, mending, purify food and drink, Level 1: cure light wounds (2).

Adept, Village, male or female human Adp2: CR 1; Size M (5 ft., 6 in. tall); HD 2d6+3; hp 9; Init +0; Spd 30 ft.; AC 10; Attack +1 (+1 Base, +0 Str) melee, or +2 (+1 Base, +1 masterwork weapon) ranged; SV Fort +0 (+0 Base), Ref +0 (+0 Base), Will +4 (+3 Base, +1 Wis); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 13, Cha 11.
Skills and feats: Alchemy +3 (+3 Rank, +0 Int), Concentration +1 (+1 Rank), Handle Animal +0, Heal +4 (+3 Rank, +1 Wis), Knowledge (religion) +1 (+1 Rank, +0 Int), Knowledge (nature) +3 (+3 Rank, +0 Int), Listen +1 (+1 Wis), Profession +0 (+0 Rank, +1 Wis), Scry +2 (+2 Rank, +0 Int), Spellcraft +1 (+1 Rank, +0 Int), Spot +1 (+1 Wis), Wilderness Lore +2 (+1 Rank, +1 Wis).
Feats (2): Scribe scroll, Toughness.
Familiar: Hawk, 4 hps.
Possessions: Traveler’s outfit (1gp), Quarterstaff, masterwork light crossbow, 20 bolts, backpack, healer’s kit, scroll of cure light wounds, belt pouch with 150 gps, light horse, riding saddle.
Proficiencies: All simple weapons, no armor or shields.
Adept Spells Per Day: 3/2. Level 0: Detect magic, Ghost Sound, Read Magic. Level 1: Cure Light Wounds, Sleep. Alternative spell list: Level 0: cure minor wounds, mending, purify food and drink, Level 1: cure light wounds (2).

Adept, Village, male or female human Adp3: CR 2; Size M (5 ft., 6 in. tall); HD 3d6+3; hp 12; Init +0; Spd 30 ft.; AC 10; Attack +1 (+1 Base, +0 Str) melee, or +3 (+1 Base, +1 masterwork arrows, +1 masterwork bow) ranged; SV Fort +1 (+1 Base), Ref +1 (+1 Base), Will +4 (+3 Base, +1 Wis); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 13, Cha 11.
Skills and feats: Alchemy +4 (+4 Rank, +0 Int), Concentration +1 (+1 Rank), Handle Animal +0, Heal +4 (+3 Rank, +1 Wis), Knowledge (religion) +1 (+1 Rank, +0 Int), Knowledge (arcane) +3 (+3 Rank, +0 Int), Listen +1 (+1 Wis), Profession +0 (+0 Rank, +1 Wis), Scry +2 (+2 Rank, +0 Int), Spellcraft +1 (+1 Rank, +0 Int), Spot +2 (+1 rank, +1 Wis), Wilderness Lore +2 (+1 Rank, +1 Wis).
Feats (2): Brew Potion, Scribe scroll, Toughness.
Familiar: Hawk, 6 hps.
Possessions: Traveler’s outfit (1gp), sickle, masterwork composite longbow, 20 masterwork arrows, potion of mirror image, potion of cure light wounds, backpack, healer’s kit, scroll of cure light wounds, belt pouch with 250 gps, light horse, riding saddle.
Proficiencies: All simple weapons, no armor or shields.
Adept Spells Per Day: 3/2. Level 0: Detect magic, Ghost Sound, Read Magic. Level 1: Cure Light Wounds, Sleep. Alternative spell list: Level 0: cure minor wounds, mending, purify food and drink, Level 1: cure light wounds (2).

Adept, Village, male or female human Adp4: CR 3; Size M (5 ft., 6 in. tall); HD 4d6+3; hp 15; Init +0; Spd 30 ft.; AC 14 (+4 chain shirt); Attack +3 (+2 Base, +0 Str, +1 masterwork weapon) melee, or +2 (+1 Base, +1 masterwork weapon) ranged; SV Fort +1 (+1 Base), Ref +1 (+1 Base), Will +5 (+4 Base, +1 Wis); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 14, Cha 11.
Skills and feats: Alchemy +5 (+5 Rank, +0 Int), Concentration +1 (+1 Rank), Handle Animal +0, Heal +4 (+3 Rank, +1 Wis), Knowledge (religion) +1 (+1 Rank, +0 Int), Knowledge (arcane) +4 (+4 Rank, +0 Int), Listen +1 (+1 Wis), Profession +0 (+0 Rank, +1 Wis), Scry +2 (+2 Rank, +0 Int), Spellcraft +2 (+2 Rank, +0 Int), Spot +2 (+1 rank, +1 Wis), Wilderness Lore +2 (+1 Rank, +1 Wis).
Feats (2): Brew Potion, Scribe scroll, Toughness.
Familiar: Hawk, 7 hps.
Possessions: Traveler’s outfit (1gp), masterwork heavy mace, chain shirt, masterwork light crossbow, 30 bolts, potions of cure light wounds (3), potion of mirror image.
Proficiencies: All simple weapons, no armor or shields.
Adept Spells Per Day: 3/2/1. Level 0: Detect magic, Ghost Sound, Read Magic. Level 1: Cure Light Wounds, Sleep. Level 2: invisibility

Aristocrat, human Ari1; CR 1; Size Medium; HD 1d8; hp 8; Init +5; Spd. 30 ft.; AC 15 (+4 armor, +1 Dex); Atk0 melee, +1 range; Face/Reach 5 ft. by 5ft./ft.; AL N; SV Fort 0, Ref +2, Wil +2; Str. 11, Dex. 13, Con. 10, Int. 12, Wis. 10, Cha. 15.
Skills: Bluff +6, Diplomacy +6, Disguise +3, Gather Information +4, Intimidate +3, Knowledge (nobility) +3, Knowledge (Local History) +2, Listen +3, Sense Motive +2, Spot +3.
Feats: Expertise, Improved Initiative
Possessions: Masterwork longsword, chain shirt, 2 courtier’s outfits, 1 explorer’s outfit, signet ring, Backpack, waterskin, 5 days of rations, bedroll, 3 sacks, flint & steel, 5 torches, 100’ of silk rope and grappling hook, and 1 gray riding horse equipped with a bit & bridle, 5 days of feed, riding saddle, and saddlebags.
Thanks to Cyronax of the ENWorld boards for this stat block, which I have modified slightly.

Alchemist, male or female human Adp4: CR 3; Size M (5 ft., 6 in. tall); HD 4d6+3; hp 15; Init +0; Spd 30 ft.; AC 14 (+4 chain shirt); Attack +3 (+2 Base, +0 Str, +1 masterwork weapon) melee, or +2 (+1 Base, +1 masterwork weapon) ranged; SV Fort +1 (+1 Base), Ref +1 (+1 Base), Will +5 (+4 Base, +1 Wis); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 14, Cha 11.
Skills and feats: Alchemy +7 (+7 Rank, +0 Int), Handle Animal +0, Heal +2 (+1 Rank, +1 Wis), Knowledge (religion) +1 (+1 Rank, +0 Int), Knowledge (arcane) +4 (+4 Rank, +0 Int), Listen +1 (+1 Wis), Profession (Alchemist) +2 (+1 Rank, +1 Wis), Scry +2 (+2 Rank, +0 Int), Spellcraft +2 (+2 Rank, +0 Int), Spot +1 (+1 Wis).
Feats (2): Brew Potion, Scribe scroll, Toughness.
Familiar: Owl, 7 hps.
Possessions: Artisan’s outfit (1gp), masterwork heavy mace, chain shirt, masterwork light crossbow, 30 bolts, potions of cure light wounds (3), potion of mirror image.
Proficiencies: All simple weapons, no armor or shields.
Adept Spells Per Day: 3/2/1. Level 0: Detect magic, Ghost Sound, Read Magic. Level 1: Cure Light Wounds, Sleep. Level 2: invisibility

Alchemist, male or female gnome Adp4: CR 3; Size S (3 ft., 2 in. tall); HD 4d6+4+3; hp 19; Init +0; Spd 20 ft.; AC 15 (+4 chain shirt, +1 size); Attack +2 (+2 Base, -1 Str, +1 masterwork weapon) melee, or +2 (+1 Base, +1 masterwork weapon) ranged; SV Fort +1 (+1 Base), Ref +1 (+1 Base), Will +5 (+4 Base, +1 Wis); AL N; Str 9, Dex 11, Con 13, Int 11, Wis 14, Cha 11.

Skills and feats: Alchemy +8 (+6 Rank, +0 Int, +2 racial), Handle Animal +0, Heal +2 (+1 Rank, +1 Wis), Hide +4 (+4 racial), Knowledge (arcane) +4 (+4 Rank, +0 Int), Listen +3 (+1 Wis, +2 racial), Profession (Alchemist) +2 (+1 Rank, +1 Wis), Scry +2 (+2 Rank, +0 Int), Spot +1 (+1 Wis).

Feats (2): Brew Potion, Scribe scroll, Toughness.

Familiar: Weasel, 7 hps.

Possessions: Artisan’s outfit (1gp), masterwork light mace, chain shirt, masterwork light crossbow, 30 bolts, potions of cure light wounds (3), potion of mirror image.

Proficiencies: All simple weapons, no armor or shields.

Adept Spells Per Day: 3/2/1. Level 0: Detect magic, Cure Minor Wounds, Read Magic. Level 1: Cure Light Wounds, Sleep. Level 2: invisibility. Racial Spells: dancing lights, ghost sound, prestidigitation (each 1/day).

Armorer, Male or female human Exp2: CR 1; Size M (6 ft., 1 in. tall); HD 2d6+3; hp 9; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +4 (+1 Base, +2 Str, +1 masterwork weapon) melee, or +1 (+1 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +3 (+3 Base); AL N; Str 14, Dex 11, Con 11, Int 12, Wis 11, Cha 11.

Skills: Animal Empathy +4 (+4 rank), Climb +4 (+2 Rank, +2 Str), Craft (Armorer) +7 (+6 rank, +1 Int), Disable Device +4 (+3 rank, +1 Int), Handle Animal +4, Heal +2 (+2 rank), Intimidate +4 (+4 rank), Jump +3 (+1 rank, +2 Str), Listen +4, Ride +3 (+3 rank), Spot +4, Swim +3 (+1 rank, +2 Str), Use Rope +1.

Feats: Toughness, Endurance.

Possessions: Artisan’s Outfit (1gp), masterwork warhammer, large steel shield, masterwork chain shirt. (fully armed only when ready for combat). Belt pouch with 100 gps.

Artisan (copper and glass) male or female half-elf Exp6: CR 5; Size M (5 ft., 3 in. tall); HD 6d6+12; hp 35; Init +4 (+4 Dex); Spd 30 ft.; AC 20 (+4 Dex, +4 chain shirt, +2 magic armor); Attack +9 (+4 Base, +3 Str, +1 focus, +1 masterwork weapon) melee, or +9 (+4 Base, +4 Dex, +1 masterwork weapon) ranged; SV Fort +4 (+2 Base, +2 Con), Ref +6 (+2 Base, +4 Dex), Will +7 (+5 Base, +2 Wis); AL CG; Str 16, Dex 18, Con 15, Int 15, Wis 14, Cha 13.

Languages Spoken: Common, Elven, Goblin, Terran.

Skills: Alchemy +6.5 (+2.5 Rank, +2 Wis, +2 Focus), Appraise +7 (+3 Rank, +2 Int, +2 Focus), Craft (Glassblowing) +10 (+8 Rank, +2 Int), Craft (coppersmith) +10 (+8 Rank, +2 Int), Heal +10 (+8 Rank, +2 Wis), Hide +4 (+4 Dex), Knowledge (local) +4 (+2 Rank, +2 Int), Listen +3 (+2 Wis, +1 Racial), Move silently +4 (+4 Dex), Scry +10 (+8 Rank, +2 Int), Search +3 (+2 Int, +1 Racial), Sense motive +5.5 (+3.5 Rank, +2 Wis), Spot +3 (+2 Wis, +1 Racial), Tumble +13 (+9 Rank, +4 Dex), Use magic device +2 (+1 Rank, +1 Cha), Use rope +8 (+4 Rank, +4 Dex); Feats: Skill focus (appraise), Skill focus (Alchemy), Weapon focus (mace, light).

Possessions: Glassblowing equipment (1,000 gps), coppersmithing equipment (400 gps), +2 chain shirt (magical), masterwork light mace, masterwork mighty longbow (+3), belt pouch with 350 gps. (From "The City of Marbolg" by Matthew J. Finch).

Astrologer, male human Exp3: CR 2; Size M (5 ft., 3 in. tall); HD 3d6; hp 15; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +3 (+2 Base, +1 Str) melee, or +3 (+2 Base, +1 Dex) ranged; SV Fort +1 (+1 Base), Ref +2 (+1 Base, +1 Dex), Will +4 (+3 Base, +1 Wis); AL N; Str 12, Dex 13, Con 10, Int 15, Wis 12, Cha 8.

Languages Spoken: Aquan, Common, Draconic.

Skills and feats: Appraise +4 (+2 Rank, +2 Int), Balance +4 (+3 Rank, +1 Dex), Gather information +1 (+2 Rank, -1 Cha), Heal +3 (+2 Rank, +1 Wis), Hide +1 (+1 Dex), Intimidate +1 (+2 Rank, -1 Cha), Knowledge (arcana) +9 (+5 Rank, +2 Int, +2 Focus), Listen +1 (+1 Wis), Move silently +1 (+1 Dex), Profession (astrologer) +4 (+3 Rank, +1 Wis), Search +5 (+3 Rank, +2 Int), Sense motive +2 (+1 Rank, +1 Wis), Spot +1 (+1 Wis), Use magic device +1.5 (+2.5 Rank, -1 Cha), Use rope +4 (+3 Rank, +1 Dex), Wilderness lore +5 (+2 Rank, +1 Wis, +2 Focus). Feats: Run, Skill focus (knowledge (arcana)), Skill focus (wilderness lore).

Possessions: +1 magic dagger, robes, hat, belt pouch with potion of cure moderate wounds, 250 gps.

Attorney, Male or female human Exp3: CR 1; Size M (5 ft., 7 in. tall); HD 3d6; hp 9; Init +0 (+0 Dex); Spd 30 ft.; AC 10 (14 with chain shirt); Attack +3 (+2 Base, +0 Str, +1 masterwork weapon) melee, or +2 (+2 Base, +0 Dex) ranged; SV Fort +1 (+1 Base, +0 Con), Ref +1 (+1 Base, +0 Dex), Will +5 (+3 Base, +2 feat); AL N; Str 11, Dex 11, Con 11, Int 13, Wis 12, Cha 12.

Skills: Appraise +3 (+2 rank, +1 Int), Bluff +7 (+6 rank, +1 Cha), Decipher Script +4 (+3 rank, +1 Int), Diplomacy +7 (+6 rank, +1 Cha), Handle Animal +0, Innuendo +7 (+6 rank, +1 Wis), Intimidate +9 (+6 rank, +1 Cha, +2 focus), Knowledge (local) +9 (+6 rank, +1 Int, +2 focus), Listen +0, Perform +6 (+5 rank, +1 Cha), Profession (attorney) +7 (+6 rank, +1 Int).

Feats: Iron will, skill focus (knowledge, local), skill focus (intimidate)

Possessions: Scholar’s outfit, belt pouch with 400 gps, masterwork heavy mace, chain shirt (when prepared).

Blacksmith, Male or female human Exp2: CR 1; Size M (6 ft., 1 in. tall); HD 2d6+3; hp 9; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +4 (+1 Base, +2 Str, +1 masterwork weapon) melee, or +1 (+1 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +3 (+3 Base); AL N; Str 14, Dex 11, Con 11, Int 12, Wis 11, Cha 11.

Skills: Animal Empathy +4 (+4 rank), Climb +4 (+2 Rank, +2 Str), Craft (Blacksmith) +7 (+6 rank, +1 Int), Disable Device +4 (+3 rank, +1 Int), Handle Animal +4, Heal +2 (+2 rank), Intimidate +4 (+4 rank), Jump +3 (+1 rank, +2 Str), Listen +4, Ride +3 (+3 rank), Spot +4, Swim +3 (+1 rank, +2 Str), Use Rope +1.

Feats: Toughness, Endurance.

Possessions: Artisan’s Outfit (1gp), masterwork warhammer, large steel shield, chain shirt. (fully armed only when ready for combat). Belt pouch with 100 gps.

Bookseller, arcane, Male or female human Exp2: CR 1; Size M (5 ft., 7 in. tall); HD 2d6+3; hp 9; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +2 (+1 Base, +0 Str, +1 masterwork weapon) melee, or +1 (+1 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +2 (+0 Base, +0 Dex, +2 lightning reflexes), Will +3 (+3 Base); AL N; Str 11, Dex 11, Con 11, Int 12, Wis 11, Cha 11.

Skills: Alchemy +2 (+1 rank, +1 Int), Appraise +7 (+6 Rank, +1 Int), Bluff +3 (+3 Rank), Decipher Script +6 (+5 Rank, +1 Int), Diplomacy +4 (+4 Rank), Forgery +3 (+2 Rank, +1 Int), Knowledge (arcane) +7 (Rank +6, Int +1), Knowledge (religion) +2 (+1 Rank, +1 Int), Listen +1, Profession (Bookseller) +7 (Rank +6, Int +1), Spot +4 (+4 Rank).

Feats: (2) Toughness, Lightning Reflexes

Proficiencies: simple weapons, light armor

Possessions: masterwork short sword

Captain (fishing boat):

Male or female human War2: CR 1; Size M (5 ft., 6 in. tall); HD 2d8+2; hp 18; Init +3 (-1 Dex, +4 Improved initiative); Spd 30 ft.; AC 10 (-1 Dex, +1 padded armor); Attack +2 (+2 Base) melee, or +1 (+2 Base, -1 Dex) ranged; SV Fort +4 (+3 Base, +1 Con), Ref -1 (+0 Base, -1 Dex), Will -1 (+0 Base, -1 Wis); AL N; Str 11, Dex 9, Con 12, Int 14, Wis 9, Cha 15.

Skills: Climb +5 (+5 Rank), Craft (Fishing) +4 (+2 Rank, +2 Int), Escape artist +1 (+2 Rank, -1 Dex), Hide -1 (-1 Dex), Jump +3 (+3 Rank), Intimidate +4 (+1 Rank, +3 Cha), Listen +1 (-1 Wis, +2 Alertness), Move silently -1 (-1 Dex), Spot +1 (-1 Wis, +2 Alertness), Swim +4 (+4 Rank), Use Rope +1 (+2 Rank, -1 Dex);

Feats: Improved initiative, Alertness.

Possessions: In port: Padded Armor, hand axe, sap, throwing axes (2). On boat: Padded Armor, trident, net, heavy crossbow, potion of cure light wounds, potion of cure moderate wounds.

Craftsman (journeyman, rural, or minor) (tanner, leatherworker, candlemaker, tinker, etc) Male or female human Com1: CR 1/2; Size M (5 ft., 7 in. tall); HD 1d4+3; hp 5; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +0 (+0 Base, +0 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 11.

Skills: Climb +1, Craft (fill in appropriate craft) +4 (+4 Rank), Handle Animal +1, Jump +0, Listen +2, Ride +1, Spot +2, Swim +0, Use Rope +1.

Feats: Toughness, Run.

Possessions: 5d4 gp. Artisan’s outfit, (quarterstaff or dagger), hunk of cheese, chunk of meat (cooked), loaf of bread, tools of the trade.

Craftsman, rural or minor, Male or female gnome Com1: CR 1/2; Size S (3 ft., 5 in. tall); HD 1d4+1+3; hp 6; Init +0 (+0 Dex); Spd 20 ft.; AC 11 (+1 size); Attack -1 (+0 Base, -1 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 9, Dex 11, Con 13, Int 11, Wis 11, Cha 11.

Skills: Climb +0, Craft (as applicable) +4 (+4 rank), Handle Animal +2 (+2 rank), Hide +4 (+4 racial), Jump +0, Listen +2 (+2 racial), Ride +0, Spot +1 (+1 rank), Swim +0, Use Rope +1 (+1 rank).

Feats: Toughness.

Possessions: 5d4 gp. Artisan’s outfit, sling, 30 bullets, hunk of cheese, chunk of meat (cooked), loaf of bread, tools of the trade.

Racial Spells: dancing lights, ghost sound, prestidigitation (each 1/day).

Craftsman (better quality) (tanner, leatherworker, candlemaker, tinker, etc) Male or female human Com2: CR 1; Size M (5 ft., 7 in. tall); HD 1d4+3; hp 5; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +1 (+1 Base, +0 Str) melee, or +1 (+1 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 11, Dex 11, Con 11, Int 12, Wis 11, Cha 11.

Skills: Climb +1, Craft (fill in appropriate craft) +7 (+6 Rank, +1 Int), Handle Animal +1, Jump +0, Listen +4, Ride +1, Spot +4, Swim +1, Use Rope +1.

Feats: Toughness, Run.

Possessions: 5d4 gp. Artisan’s outfit, (quarterstaff or dagger), hunk of cheese, chunk of meat (cooked), loaf of bread, tools of the trade.

Farmer:

Male or female human Com1: CR 1/2; Size M (5 ft., 7 in. tall); HD 1d4+3; hp 5; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +0 (+0 Base, +0 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 11.

Skills: Climb +1, Craft +0, Handle Animal +1, Jump +0, Listen +2, Profession (Farmer) +4, Ride +1, Spot +2, Swim +0, Use Rope +1.

Feats: Toughness, Run.

Possessions: 5d4 gp. Peasant’s outfit, (Club, sickle, sling, quarterstaff or dagger), hunk of cheese, chunk of meat (cooked), loaf of bread, backpack, waterskin.

Farmer, Male or female halfling Com1: CR 1; Size S (3 ft. tall); HD 1d4; hp 2; Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack 11 (+0 Base, -1 Str) melee, or +1 (+0 Base, +1 Dex) ranged; SV Fort +1 (+0 Base, +0 Con, +1 racial), Ref +1 (+0 Base, +0 Dex, +1 racial), Will +1 (+0 Base, +1 racial); AL N; Str 9, Dex 13, Con 11, Int 11, Wis 11, Cha 11.

Skills: Climb +2 (+2 racial), Craft +0, Handle Animal +3 (+3 rank), Jump +2 (+2 racial), Listen +2 (+2 racial), Move Silently +2 (+2 racial), Profession (Farmer) +5 (+5 rank), Ride +0, Spot +0, Swim +0, Use Rope +0.

Feats: Dodge.

Possessions: 5d4 gp. Peasant’s Outfit (1sp), belt pouch with throwing rocks (+1), sling.

Farmer, Male or female gnome Com1: CR 1/2; Size S (3 ft., 5 in. tall); HD 1d4+1+3; hp 6; Init +0 (+0 Dex); Spd 20 ft.; AC 11 (+1 size); Attack -1 (+0 Base, -1 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 9, Dex 11, Con 13, Int 11, Wis 11, Cha 11.

Skills: Climb +0, Craft +0, Handle Animal +2 (+2 rank), Hide +4 (+4 racial), Jump +0, Listen +2 (+2 racial), Profession (Farmer) +3 (+2 rank), Ride +0, Spot +2 (+2 rank), Swim +0, Use Rope +1 (+1 rank).

Feats: Toughness.

Possessions: 5d4 gp. Peasant’s Outfit (1sp), dagger.

Racial Spells: dancing lights, ghost sound, prestidigitation (each 1/day).

Farmer, Male or female half elf Com2: CR 1; Size M (5 ft., 6 in. tall); HD 2d4+3; hp 7; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +0 (+0 Base, +0 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SQ: immune to sleep, +2 bonus vs. enchantment; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 11.

Skills: Climb +0, Craft +0, Handle Animal +2 (+2 rank), Jump +0, Listen +1 (+1 racial), Profession (Farmer) +5 (+5 rank), Ride +0, Search +1 (+1 racial), Spot +3 (+2 rank, +1 racial), Swim +0, Use Rope +1 (+1 rank). 10 skill points base.

Feats: Toughness.

Possessions: 5d4 gp. Peasant’s Outfit (1sp), quarterstaff, sling.

Fence, male or female human Rog1: CR 1; Medium Humanoid (5 ft 2in. tall); HD 1d6+1; hps 7; Init +2; Spd 30 ft.; AC 16 (+2 dex, +3 studded leather, +1 buckler); Atks: rapier +1 melee (+1 str) (1d6+1); or longbow +2 ranged (+2 dex)(1d8); SQ: Sneak attack +1d6; AL N; SV Fort +1, Ref +4, Will -1;

Str 13 Dex 15 Con 12 Int 14 Wis 8 Cha 9

Skills: Appraise +5, Bluff +2, Diplomacy +5, Disguise +5, Gather Information +5, Hide +4, Intimidate +2, Listen +5, Pick Pocket +2, Sense Motive +4 (+3 rank, -1 Wis, +2 focus), Spot +5 Use Rope +1.

Feats: Point Blank Shot, Skill focus (sense motive).

Gear: longbow, 40 arrows, rapier, studded leather armor, buckler.

Guard (expensive shop) male or female dwarf (hill) War3: CR 2; Size M (4 ft., 3 in. tall); HD 3d8+9; hp 32; Init +1 (+1 Dex); Spd 20 ft.; AC 17 (+1 Dex, +4 chain shirt, +2 large steel shield); Attack +5 (+3 Base, +2 Str, +1 masterwork weapon) melee, or +4 (+3 Base, +1 Dex) ranged; SV Fort +6 (+3 Base, +3 Con), Ref +2 (+1 Base, +1 Dex), Will +2 (+1 Base, +1 Wis); AL N; Str 14, Dex 12, Con 16, Int 13, Wis 12, Cha 7.

Languages Spoken: Common, Dwarven, Goblin.

Skills and feats: Appraise +3 (+1 Int, +2 Racial), Climb +6 (+4 Rank, +2 Str), Escape artist +2 (+1 Rank, +1 Dex), Hide +1 (+1 Dex), Intuit direction +3 (+2 Rank, +1 Wis), Knowledge (local) +2 (+1 Rank, +1 Int), Listen +3 (+1 Wis, +2 Alertness), Move silently +1 (+1 Dex), Spot +3 (+1 rank, +1 Wis, +2 Alertness), Tumble +3 (+2 Rank, +1 Dex); Alertness, Blind-fight.

Possessions: Chain shirt, large steel shield, masterwork warhammer, potion of invisibility, potion of cure moderate wounds, potion of mirror image.

Guard, normal shop male or female human War1: CR ½; Medium Humanoid; HD 1d8+3 (7 hp); Init +0; Spd 20 ft.; AC 16 (+4 scale mail, +2 large shield); Atks +2 melee (+1 base, +1 weapon focus); or + 1 ranged (+1 base); Damage heavy mace 1d8, light crossbow 1d8; SA none; SQ none; AL N; SV Fort + 2, Ref +0, Will +0; Str 11 Dex 11 Con 11 Int 11 Wis 11 Cha 11

Skills: Intimidate +2, Spot +3, Listen +3.

Feats: weapon focus (heavy mace), toughness

Gear: scale armor, large shield, heavy mace, light crossbow, 30 bolts.

Guide, wilderness (amateur) male or female human Exp2: CR 1; Size M (5 ft., 4 in. tall); HD 2d6+2; hp 14; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +1 melee, or +3 ranged; SV Fort +1, Ref +2, Will +5; AL NG; Str 10, Dex 14, Con 12, Int 11, Wis 11, Cha 8.

Skills: Climb (+2 Rank) Hide +7 (+5 Rank, +2 Dex), Listen +2 (+2 Rank), Move silently +2 (+2 Dex), Profession (hunter) +2 (+2 Rank), Sense motive +2 (+2 Rank), Spot +0, Swim +2 (+2 Rank), Wilderness Lore (+5 Rank), Use rope +4 (+2 Rank, +2 Dex); Feats: Track, Run. (Stats originally from The Black Book by Matthew J. Finch).

Innkeeper male human Com3/War2: CR 3; Size M (5 ft., 7 in. tall); HD 3d4+6 + 2d8+4+3; hp 30; Init -2 (-2 Dex); Spd 30 ft.; AC 11 (-2 Dex, +3 studded leather armor); Attack +7 (+3 Base, +3 Str, +1 masterwork weapon) melee, or +1 (+3 Base, -2 Dex) ranged; SV Fort +6 (+4 Base, +2 Con), Ref +1 (+1 Base, -2 Dex, +2 Lightning reflexes), Will +6 (+1 Base, +3 Wis, +2 Iron will); AL N; Str 16, Dex 6, Con 15, Int 12, Wis 16, Cha 12.

Languages Spoken: Common, Dwarf.

Skills and feats: Appraise +3 (+2 Rank, +1 Int), Climb +7 (+4 Rank, +3 Str), Diplomacy +2 (+1 rank, +1 Cha), Gather information +3 (+2 Rank, +1 Cha), Handle animal +5 (+4 Rank, +1 Cha), Hide -2 (-2 Dex), Intimidate +6 (+5 Rank, +1 Cha), Jump +9 (+6 Rank, +3 Str), Listen +11 (+6 Rank, +3 Wis, +2 Focus), Move silently -2 (-2 Dex), Perform +1.5 (+0.5 Rank, +1 Cha), Profession (innkeeper) +8 (+5 Rank, +3 Wis), Spot +3 (+3 Wis), Swim +7 (+4 Rank, +3 Str); Combat reflexes, Iron will, Lightning reflexes, Skill focus (listen), Toughness.

Possessions: Masterwork sap, large masterwork morning star (used two handed for 2d6+4, including Str bonus), studded leather armor (worn while working), potion of invisibility, potion of cure moderate wounds, potion of mirror image, 3 tanglefoot bags.

Laborer, urban, Male or female human Com1: CR 1/2; Size M (6 ft., 0 in. tall); HD 1d4+3; hp 5; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +0 (+0 Base, +0 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 11.

Skills: Climb +1, Craft +0, Handle Animal +1, Jump +0, Listen +2, Profession (Laborer) +4, Ride +1, Spot +2, Swim +0, Use Rope +1.

Feats: Toughness, Run.

Possessions: 5d4 gp. Peasant’s outfit, (Club, sickle, sling, quarterstaff or dagger), hunk of cheese, chunk of meat (cooked), loaf of bread, backpack, waterskin.

Merchant male human Sor3/Exp2: CR 4; Size M (5 ft., 6 in. tall); HD 3d4 + 2d6+3; hp 24; Init +5 (+1 Dex, +4 Improved Initiative); Spd 60 ft. (+30 boots); AC 11 (+1 Dex); Attack +2 (+2 Base, -1 Str, +1 masterwork weapon) melee, or +4 (+2 Base, +1 Dex, +1 enhancement) ranged; SV Fort +1 (+1 Base), Ref +2 (+1 Base, +1 Dex), Will +7 (+6 Base, +1 Wis); AL N; Str 8, Dex 12, Con 11, Int 11, Wis 12, Cha 18.

Languages Spoken: Common.

Skills: Appraise +7 (+5 Rank, +2), Balance +6 (+5 Rank, +1 Dex), Climb +1 (+2 Rank, -1 Str), Concentration +3 (+3 Rank), Diplomacy +9 (+3 Rank, +4 Cha, +2 focus), Disable device +4 (+4 Rank), Forgery +5 (+5 Rank), Hide +1 (+1 Dex), Knowledge (local) +5 (+5 Rank), Listen +1 (+1 Wis), Move silently +6 (+5 Rank, +1 Dex), Profession (merchant) +7 (+6 Rank, +1 Wis), Spot +1 (+1 Wis), Tumble +5 (+2 Rank, +1 Dex). Feats: Improved Initiative, Skill Focus (Diplomacy), Toughness, Skill focus (Appraise), Brew Potion. Possessions: Traveler’s Outfit, masterwork heavy mace, +1 (magic) light crossbow, 40 bolts, potion of invisibility, potion of mirror image, boots of striding and springing, potion of cure moderate wounds, belt pouch with 400 gps.

Sorcerer Spells Known (6/6): 0th -- Arcane Mark, Light, Prestidigitation, Ray of Frost, Read Magic. 1st – Charm Person, Magic Missile, Sleep.

Merchant male human Ftr3/Exp2: CR 4; Size M (6 ft., 2 in. tall); HD 3d10+3 + 2d6+2; hp 33; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC 17 (+4 chain shirt, +2 shield, +1 Dex, +1 amulet); Attack +7 (+4 Base, +3 Str, +1 masterwork weapon) melee, or +6 (+4 Base, +1 Dex, +1 masterwork weapon) ranged; SV Fort +4 (+3 Base, +1 Con), Ref +2 (+1 Base, +1 Dex), Will +4 (+4 Base); AL N; Str 16, Dex 13, Con 12, Int 13, Wis 11, Cha 11.

Languages Spoken: Common, Gnome, Orc, Elf.

Skills: Appraise +5 (+2 Rank, +1 Int, +2 focus), Balance +3 (+2 Rank, +1 Dex), Diplomacy +5 (+5 Rank), Gather information +5 (+5 Rank), Hide +1 (+1 Dex), Intuit direction +2 (+2 Rank), Jump +4 (+1 Rank, +3 Str), Listen +5 (+5 Rank), Move silently +1 (+1 Dex), Open lock +3 (+2 Rank, +1 Dex), Ride +6 (+5 Rank, +1 Dex), Search +6 (+5 Rank, +1 Int), Sense motive +3 (+3 Rank), Speak language +2 (+2 Rank), Spot +5 (+3 Rank, +2 Focus), Swim +5 (+2 Rank, +3 Str). Feats: Cleave, Dodge, Improved Initiative, Power attack, Skill focus (spot), Skill Focus (Appraise), Point Blank Shot.

Possessions: Chain Shirt, large steel shield, masterwork longsword, masterwork mighty composite longbow, potion of invisibility, potion of cure moderate wounds, amulet of natural armor +1, heavy warhorse (Longwithers).

Minstrel, male or female human Brd1: CR 1; Size M (5 ft., 5 in. tall); HD 1d6+2; hp 8; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC 14 (+1 Dex, +3 studded leather armor); Attack +1 (+0 Base, +1 Str) melee, or +1 (+0 Base, +1 Dex) ranged; SV Fort +2 (+0 Base, +2 Con), Ref +3 (+2 Base, +1 Dex), Will +2 (+2 Base); AL N; Str 12, Dex 12, Con 14, Int 11, Wis 11, Cha 14.

Languages Spoken: Common.

Skills and feats: Bluff +6 (+4 Rank, +2 Cha), Hide +1 (+1 Dex), Jump +5 (+4 Rank, +1 Str), Knowledge (local) +4 (+4 Rank), Listen +0, Move silently +1 (+1 Dex), Perform +6 (+4 Rank, +2 Cha), Search +2 (+2 Rank), Spot +0; Combat casting, Improved Initiative.

Possessions: Musical instrument (pipes, guitar, mandolin, tamborine), studded leather armor, rapier.

Bard Spells Known (2): 0th -- Detect Magic, Ghost Sound, Mage Hand, Prestidigitation.

Professional (e.g., clerk, lawyer, official, town crier, embalmer, teacher, librarian), urban, Male or female human Com1: CR 1/2; Size M (5 ft., 10 in. tall); HD 1d4+3; hp 5; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +0 (+0 Base, +0 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 11.

Skills: Climb +1, Craft +0, Handle Animal +1, Jump +0, Listen +2, Profession (as applicable) +4, Ride +1, Spot +2, Swim +1.

Feats: Toughness, Run.

Possessions: 5d4 gp. Artisan or scholar’s outfit, dagger.

Professional, Male or female gnome Com1: CR 1/2; Size S (3 ft., 5 in. tall); HD 1d4+1+3; hp 6; Init +0 (+0 Dex); Spd 20 ft.; AC 11 (+1 size); Attack -1 (+0 Base, -1 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 9, Dex 11, Con 13, Int 11, Wis 11, Cha 11.

Skills: Climb +0, Craft +0, Handle Animal +2 (+2 rank), Hide +4 (+4 racial), Jump +0, Listen +2 (+2 racial), Profession (as applicable) +4 (+4 rank), Ride +0, Spot +1 (+1 rank), Swim +0, Use Rope +1 (+1 rank).

Feats: Toughness.

Possessions: 5d4 gp. Artisan or scholar’s outfit, sling.

Racial Spells: dancing lights, ghost sound, prestidigitation (each 1/day).

Professional, Male or female half elf Com2: CR 1/2; Size M (5 ft., 6 in. tall); HD 2d4; hp 4; Init +4 (+0 Dex, +4 Improved Initiative); Spd 30 ft.; AC 10; Attack +0 (+0 Base, +0 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SQ: immune to sleep, +2 bonus vs. enchantment; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 11.

Skills: Climb +0, Craft +0, Diplomacy +3 (+3 rank), Handle Animal +0, Jump +0, Listen +1 (+1 racial), Profession (as applicable) +4 (+4 rank), Ride +0, Search +1 (+1 racial), Spot +1 (+1 racial), Swim +0, Use Rope +0. 6 skill points base.

Feats: Improved Initiative.

Possessions: 5d4 gp. Artisan or scholar’s outfit, sling.

Sailor

Male or female human Com2: CR 1; Size M (5 ft., 7 in. tall); HD 2d4+2+3; hp 10; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged; SV Fort +1 (+0 Base, +1 Con), Ref +2 (+0 Base, +2 Dex), Will +2 (+0 Base, +2 Iron will); AL N; Str 13, Dex 15, Con 12, Int 9, Wis 10, Cha 11.

Skills: Climb +2 (+1 Rank, +1 Str), Profession (Sailor) +0 (+1 Rank, -1 Int), Spot +1 (+1 Rank), Swim +2 (+1 Rank, +1 Str), Use Rope +3 (+1 Rank, +2 Dex).

Feats: Toughness, Dodge.

Possessions: 10 gp in gear. Club. On board, sailors will also have javelins.

Shepherd or Herdsman

Male or female human Com1: CR 1/2; Size M (5 ft., 7 in. tall); HD 1d4+3; hp 5; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +0 (+0 Base, +0 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 11.

Skills: Climb +1, Craft +0, Handle Animal +1, Jump +0, Listen +2, Profession (Herder) +4, Ride +1, Spot +2, Swim +0, Use Rope +1.

Feats: Toughness, Run.

Possessions: 5d4 gp. Peasant’s outfit, (Club, sickle, sling, quarterstaff or dagger), hunk of cheese, chunk of meat (cooked), loaf of bread, backpack, waterskin. Probably accompanied by one or more dogs.

Shepherd, Male or female gnome Com1: CR 1/2; Size S (3 ft., 5 in. tall); HD 1d4+1+3; hp 6; Init +0 (+0 Dex); Spd 20 ft.; AC 11 (+1 size); Attack -1 (+0 Base, -1 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +0 (+0 Base, +0 Con), Ref +0 (+0 Base, +0 Dex), Will +0 (+0 Base); AL N; Str 9, Dex 11, Con 13, Int 11, Wis 11, Cha 11.

Skills: Climb +0, Craft +0, Handle Animal +2 (+2 rank), Hide +4 (+4 racial), Jump +0, Listen +2 (+2 racial), Profession (Herder) +3 (+2 rank), Ride +0, Spot +2 (+2 rank), Swim +0, Use Rope +1 (+1 rank).

Feats: Toughness.

Possessions: 5d4 gp. Peasant’s Outfit (1sp), sling, 20 bullets.

Racial Spells: dancing lights, ghost sound, prestidigitation (each 1/day).

Shopkeeper Male or female human Com1: CR 1; Size M (5 ft., 10 in. tall); HD 1d4; hp 2; Init +0 (+0 Dex); Spd 30 ft.; AC 10; Attack +0 (+0 Base, +0 Str) melee, or +0 (+0 Base, +0 Dex) ranged; SV Fort +2 (+0 Base, +0 Con, +2 Feat), Ref +2 (+0 Base, +0 Dex, +2 Feat), Will +0 (+0 Base); AL N; Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 11.

Skills: Appraise +2 (Rank +2), Climb +0, Craft +0, Handle Animal +0, Jump +0, Listen +2, Profession (Shopkeeper) +3, Ride +0, Spot +3, Swim +0, Use Rope +0.

Feats: (2) Lightning Reflexes, Great Fortitude

Possessions: 5d4 gp. Artisan’s Outfit (1gp), dagger.

Shopkeeper, Male or female halfling Com1: CR 1; Size S (3 ft. tall); HD 1d4; hp 2; Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack 11 (+0 Base, -1 Str) melee, or +1 (+0 Base, +1 Dex) ranged; SV Fort +1 (+0 Base, +0 Con, +1 racial), Ref +1 (+0 Base, +0 Dex, +1 racial), Will +1 (+0 Base, +1 racial); AL N; Str 9, Dex 13, Con 11, Int 11, Wis 11, Cha 11.

Skills: Climb +2 (+2 racial), Craft (woodcarving) +1 (+1 rank), Handle Animal +0, Jump +2 (+2 racial), Listen +2 (+2 racial), Move Silently +2 (+2 racial), Profession (Shopkeeper) +3 (+3 rank), Ride +0, Spot +3 (+3 Rank), Swim +1 (+1 rank), Use Rope +0. 8 skill points base.

Feats: (1) Dodge.

Possessions: 5d4 gp. Artisan’s Outfit (1sp), belt pouch with throwing rocks (+1), sling.