Copyright 2002, Matthew J. Finch, all rights reserved. No claim is made to any intellectual property of others, including WOTC.
All content is Product Identity other than game specific descriptions.
OGL: Open Game License
Perhaps three years ago, the High Mistral Guard and the townsfolk of Rhyndower and Ferffallow began hearing tales of a ferocious bandit leader, an ogre by the name of Black Powyn. Originally a denizen of the fey realms, Black Powyn was sold by his own clan into the service of the dreaded unseelie, where he became the shieldbearer for an evil faerie known as Undreanil. With the amused guidance of Undreanil, Powyn fiercely pursued the knowledge of the dark faerie, training himself both in the art of swordcraft and in the arts of sorcery, for which he has a rudimentary aptitude. One day, while pursuing a peasant in the course of a hunt, Powyn found that he had crossed a boundary and escaped the fey realms. With his customary single-mindedness, Powyn established a lair and began to prey upon whatever victims he could find. It was not long before his success began to call other bandits into his service. After eating the first few of these recruits, it dawned upon Powyn that they could be of greater service to him alive. He was already well on his way to establishing a full-sized band when Undreanil began speaking to him in dreams. Now, Powyn indulges in far grander designs than before, charged by his mentor with performing various tasks on behalf of the evil faerie. His raids on caravans are less frequent, less predictable, and generally more successful, though they are now little more than a means of financing Powyn's other projects, and to build up a treasure trove appropriate for an ogre of his rank and status. Black Powyn, male ogre Ftr2/Sor2: CR 6; Size L (9 ft., 7 in. tall); HD 4d8+24 + 2d10+12 + 2d4+12; hp 88; Init +0; Spd 30 ft.; AC 20 (-1 Size, +5 Natural, +3 studded leather armor, +2 large shield); Attack +16/+11 (+3 Base, +8 Str, -1 Size, +3 Racial, +1 masterwork weapon, +2 weapon focus) melee, or +5/+0 (+3 Base, -1 Size, +3 Racial) ranged; SV Fort +13 (+3 Base, +6 Con, +4 Racial), Ref +1 (+0 Base, +1 Racial), Will +3 (+3 Base, -1 Wis, +1 Racial); AL CE; Str 26, Dex 11, Con 22, Int 6, Wis 9, Cha 12.
Languages Spoken: Common, Giant.
Skills: Climb +11 (+8 Str, +3 Racial), Escape artist +1 (+1 Rank), Hide -4 (-4 Size), Listen +2 (-1 Wis, +3 Racial), Move silently +0, Open lock +3 (+3 Rank), Spellcraft +0 (+2 Rank, -2 Int), Spot +2 (-1 Wis, +3 Racial)
Feats: Blind-fight, Power attack, Weapon focus (greatsword), Scribe scroll.
Possessions: Masterwork Greatsword, large steel shield, large suit of studded leather armor.
Sorcerer Spells Known (6/5): 0th -- Dancing Lights, Detect Magic, Mage Hand, Mending, Resistance. 1st - Charm Person, Mage Armor.
Treasure: 1,000 gps in belt pouch, +1 magic longsword, cloak of elvenkind.
Yllsharla, Powyn's Lieutenant:
Yllsharla. Powyn's lieutenant is Yllsharla, an evil female centaur. She is quite loyal to Powyn (reputedly his paramour), and is often the architect of the band's tactics, though Powyn's evil vision (aided by his dreams from Undreanil) guide the group's overall strategy. Yllsharla the Centaur: CR 3; large monstrous humanoid; HD 4d8+8; init +2(Dex); Spd 50 ft; AC 15 (-1 size, +2 dex, +2 natural, +2 large shield); Atk Greatclub +7 melee, two hooves +3 melee, mighty composite longbow (+4) +5 ranged; Dam Greatclub 1d10+4, hoof 1d6+2, mighty composite longbow 1d8+4; SQ n/a; AL NG; SV Fort +3, Ref +6, Wil +5; Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11. Skills: Hide +2, Listen +4, Move Silently +4, Spot +4, Wilderness Lore +5. Feats: Weapon Focus (hoof).
Treasure: 1,000 gps.
The Bandits: The ten bandits are all normal goblins, with a collective treasure of 450 gps. Goblin, small humanoid (goblinoid): CR ¼; HD 1d8 (4 hp); init +1 (Dex); Spd 30 ft; AC 15 (+1 size, +1 Dex, +3 studded leather); Atk: morningstar +1 melee (1d8-1) or javelin +3 ranged (1d6-1); SQ darkvision 60ft; AL NE; SV Fort +2, Ref +1, Wil +0; Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8. Skills: Hide +6, Listen +3, Move Silently +4, Spot +3 Feats: Alertness.