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Finch 3E

Ghoul Monsters

Author: Matt Finch

Website for more DM Resources: http://mythmere.tripod.com/index.html

Copyright October 2002, Matt Finch, all rights reserved. No claim is made to any intellectual property of others, including WOTC.

All content is Open Game Content other than names and non-game specific descriptions, history, etc.

OGL: http://mythmere.tripod.com/ogl.html

Gnoll Ghoul: CR 2; medium size undead; HD 3d12; hp 18; init +1 (Dex); Spd 30; AC 14 (+3 Natural, +1 Dex); Atk: two claws, +1 melee, bite +1 melee; Dam: claw 1d3, bite 1d6; SA: Paralysis (fortitude save at DC 15 or be paralyzed for 1d6+2 minutes), create spawn, SQ: Darkvision 60, Undead, +2 turn resistance; AL CE; SV Fort +3, Ref +0, Wil +2; Str 17, Dex 12, Con --, Int 10, Wis 15, Cha 14. Skills: Listen +5, Spot +5. Feats: Power Attack.

Gnoll Ghast: CR 2; medium size undead; HD 5d12; hp 18; init +1 (Dex); Spd 30; AC 16 (+5 Natural, +1 Dex); Atk: two claws, +1 melee, bite +1 melee; Dam: claw 1d3, bite 1d6; SA: Stench (fortitude save within ten feet at DC 15 or nausea induces 2 circumstance bonus to attacks, saves and skill checks for 1d6+4 minutes), Paralysis (fortitude save at DC 15 or be paralyzed for 1d6+2 minutes), create spawn, SQ: Darkvision 60, Undead, +2 turn resistance; AL CE; SV Fort +3, Ref +0, Wil +2; Str 17, Dex 12, Con --, Int 10, Wis 15, Cha 14. Skills: Listen +5, Spot +5. Feats: Power Attack.

Ogre Ghoul: CR 3; large size undead; HD 5d12; hp 30; init +1 (Dex); Spd 30; AC 17 (-1 size, +7 natural, +1 Dex); Atk: two claws, +8 melee (+2 base, +6 Str), bite +8 melee; Dam: claw 1d4, bite 1d8; SA: Paralysis (fortitude save at DC 13 or be paralyzed for 1d6+2 minutes), Create Spawn, SQ: Darkvision 60, Undead, +2 turn resistance; AL CE; SV Fort +3, Ref +0, Wil +3; Str 23, Dex 12, Con --, Int 8, Wis 14, Cha 13. Skills: Climb + 5, Listen +3, Spot +3. Feats: Weapon Focus (greatclub).

Ogre Ghast: CR 5; large size undead; HD 7d12; hp 42; init +1 (Dex); Spd 30; AC 19 (-1 size, +9 natural, +1 Dex); Atk: two claws, +8 melee, bite +8 melee; Dam: claw 1d4, bite 1d8; SA: Stench (fortitude save within ten feet at DC 14 or nausea induces 2 circumstance bonus to attacks, saves and skill checks for 1d6+4 minutes), Paralysis (fortitude save at DC 14 or be paralyzed for 1d6+2 minutes), create spawn, SQ: Darkvision 60, Undead, +2 turn resistance; AL CE; SV Fort +3, Ref +0, Wil +3; Str 23, Dex 12, Con --, Int 8, Wis 14, Cha 13. Skills: Climb + 5, Listen +3, Spot +3. Feats: Weapon Focus (greatclub).